Trends In eLearning
1. Gamification
Going by the eLearning trends, more and more people are accepting this form of education because it is highly interactive and fun-filled, nothing less when compared to the traditional classrooms.
For example, video games that enhance brainpower and general IQ, boost hand-eye coordination. Games increase the ability of a person to switch between multiple tasks and intake several ideas to find a solution to a problem. Such kind of training helps individuals in improving their decision-making skills, which is a valuable asset in the long run.
2. Microlearning
Microlearning is a beneficial method to implement learning in tiny chunks that are goal driven. eLearning can be easily and rapidly introduced and deployed in any organization. It definitely works out much cheaper than setting up a real classroom. If you have good teachers, then you can provide top quality education to students from just about anywhere around the globe.
This technique benefits learners by helping them grasp modules quickly and repeating the learning lesson several times as well. Microlearning can easily be implemented in the form of small games, videos, infographics, and quizzes.
3. Artificial Intelligence
Organizations have slowly started offering brand new solutions where bots teach learners at the time of the courses and also on their path of learning. Artificial Intelligence can help in predicting the behavior of a learner, and personalizing their learning experience. It supports learners in their learning and also in times of need.
4. Cloud-Based Systems
Most of the Learning Mangement Systems today are integrated with cloud-based systems because they allow high-level efficiency and maximum security. They also help in cutting down training costs quite significantly.
5. Big Data
Big Data provides beneficial advantages to both developers and learners. Here, the data is gathered through Content Management Systems, Learning Management Systems, and social networking sites. This allows learners to effectively interact with learning programs.
6. Wearable Technologies
With this technology, the learner communicates with the subject dynamically. The main purpose behind the introduction of this technology is to immerse the learner within learning subjects via 3D and other real-time simulations.
https://elearningindustry.com/trends-in-elearning-for-2019-6-top
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